NPCEVENT_* Constants

The following constants are used by npcCommands.inc but are listed here for reference value.

CONST NPCEVENT_MOVE	:= 0xA00003;	// Has NEMOVE_* helper constants
CONST NPCEVENT_OPPONENT	:= 0xA00004;	// Set New Opponent (.source)
CONST NPCEVENT_SPEAK	:= 0xA00005;	// Speak (.text)
CONST NPCEVENT_TURN	:= 0xA00006;	// Turn towards or away from an object
CONST NPCEVENT_WARMODE	:= 0xA00007;	// Set WarMode state (.value=0|1)
CONST NPCEVENT_ATTACK	:= 0xA0000A;	// Tell the NPC to attack something
CONST NPCEVENT_MOVE_XY	:= 0xA0000B;	// Tell the NPC to move to coordinates
CONST NPCEVENT_TURN_XY	:= 0xA0000C;	// Tell the NPC to turn towards coordinates
CONST NPCEVENT_WANDER	:= 0xA0000D;	// Tell the NPC to wander
CONST NPCEVENT_ENDNERVE	:= 0xA0000F;	// Tell the brain to stop a nerve.
CONST NPCEVENT_STARTNERVE := 0xA00010;	// Tell the brain to start a nerve.
CONST NPCEVENT_DONE	:= 0xA00011;	// Brain tells a nerve that its instruction is done.
CONST NPCEVENT_SLEEP	:= 0xA00012;	// Tell the brain to go to sleep.
CONST NPCEVENT_WAKEUP	:= 0xA00013;	// Tell the brain to wake up.
CONST NPCEVENT_FWDNERVE	:= 0xA00014;	// Tell the brain to forward an event to a nerve.

Optional Parameters

//
// * NPCEVENT_MOVE helper constants (.source = object)
//
CONST NEMOVE_WALK := 1;		// .speed (default)
CONST NEMOVE_RUN := 2;		// .speed
CONST NEMOVE_TOWARD := 1;	// .direction (default)
CONST NEMOVE_AWAY := 2;		// .direction

//
// * NE_TURN helper constants
//
CONST NETURN_TOWARD := 1;
CONST NETURN_AWAY := 2;

//
// * AWAKEN constants
// 
CONST WAKEUP := 0;
CONST NOWAKE := 1;

//
// * CLEAR THOUGHT constants
//
CONST CLR_BRAIN := 1;
CONST CLR_NERVE := 2;
CONST CLR_BOTH := 3;

//
// * NPC.EM CONSTants (only brain can access npc.em)
//
// CONSTants for texttype flags in the AI_Speak() function
CONST SPEAK_TEXTTYPE_DEFAULT := "default";
CONST SPEAK_TEXTTYPE_WHISPER := "whisper";
CONST SPEAK_TEXTTYPE_YELL := "yell";

// CONSTants for doevent flag in AI_Speak() function
CONST SPEAK_DOEVENT_DISABLE := 0x0;
CONST SPEAK_DOEVENT_ENABLE := 0x1;