Object Decay | POL Core Doc Home |
An Item is allowed to decay if ALL of the following are true: - it is not In Use - it is Movable, OR it is a Corpse - its 'decayat' member is nonzero AND the Game Clock has passed this 'decayat' time - it is not supported by a multi, OR its itemdesc.cfg entry specifies 'DecaysOnMultis 1' - it itemdesc.cfg entry specifies no 'DestroyScript', OR its 'DestroyScript' returns nonzero.
Container contents are moved to the ground at the Container's location before destroying the container.
Each 64x64 tile World Zone is checked for decay approximately once every 10 minutes